SCP-860 View source Logs Talk (0) Categories Categories; SCPs; Safe; Community content is available under CC-BY-SA unless otherwise noted. Fan Feed More SCP - Containment Breach Wiki. 1 SCP-106; 2 List of. SCP - Containment Breach Wiki is a FANDOM Games Community. Item #: SCP-860 Object Class: Safe Special Containment Procedures: SCP-860 is to be contained in a small wooden box in a vault at Sector. By itself, the object is inert, and no further containment procedures are needed. Description: SCP-860 is a dark blue key of unremarkable shape.
Developer(s) | Joonas 'Regalis' Rikkonen |
---|---|
Initial release | 15 April 2012; 9 years ago |
Stable release | |
Repository | github.com/Regalis11/scpcb |
Written in | Blitz3D (BlitzMax in 0.1 to 0.1.2) |
Engine |
|
Platform | Windows |
Type | Survival horror |
License | CC BY-SA |
Website | www.scpcbgame.com |
SCP – Containment Breach is a free and open sourcehorrorvideo game developed by Joonas Rikkonen ('Regalis'). It is based on the anomalous fictional stories of the SCP Foundation website. The game is played from a first person perspective and the protagonist is a human test subject labeled 'D-9341' in an SCP Foundation facility, which is devoted to containing and researching anomalous creatures, entities and items labelled SCPs.[2] The goal of the game is to escape from an underground SCP containment center in the situation of a complete security breach, which leads to the escape of the contained creatures while avoiding security teams sent in to end the breach. The game has a procedurally generated play area and features multiple popular SCPs from the SCP Foundation Wiki.
Going right is storeroom, then 914. Going left is the corridor with small testing room, then a few hallways after in one of the rooms is the 372 chamber, then the elevator for 939 storage room. Going forward is archive room. The downside is in order to continue you need to go thru 939. Then following the corridor after you leave 939 there is. Item #: SCP-860. Object Class: Safe. Special Containment Procedures: SCP-860 is to be contained in a small wooden box in a vault at Sector-. By itself, the object is inert, and no further containment procedures are needed. Description: SCP-860 is a dark blue key of unremarkable shape. At seemingly random intervals of time, a series of numbers.
Gameplay[edit]
The player controls a 'Class-D' personnel as he attempts to escape an underground research and containment facility operated by the SCP Foundation amidst a total containment breach of its hazardous anomalies, designated 'SCP's. The player is pursued by numerous hostile SCPs, which must be evaded by D-9341 to avoid death, which is made more difficult by the player needing to blink periodically, enabling SCP-173 to attack if it is nearby.[3] Certain environments (such as rooms filled with decontamination gas) will cause the player to blink more often. Another one of these SCPs is SCP-096, which will kill the player if its face is viewed, but otherwise will remain docile.[4]
One of the game's primary features is randomly generated rooms.[5] New SCPs and artifacts may appear in one map, but not in another. Some SCPs may appear throughout the entire facility, however.[2] The game becomes gradually more difficult as the player progresses; and the Entrance Zone marks the appearance of Mobile Task Force Epsilon-11 'Nine-Tailed Fox', a squad of elite soldiers deployed by the Foundation to recapture the breached SCPs either by re-containing them or by destroying the facility by detonating the nuclear bombs situated throughout. These soldiers are armed with FN P90s and will shoot the player when detected.
Along the way, the player can find a wide variety of items to assist them in survival. These include tools such as gas masks, various electronic devices, batteries, and keycards of various levels for operating locked doors. They may also encounter benign or inanimate SCPs.
Plot[edit]
The game revolves around the SCP Foundation, a secretive organization dedicated to containing any anomalous artifacts, entities, and locations that threaten the normality of the world. At some point before the events of the game, several of the Foundation's containment sites are attacked by the Chaos Insurgency, a rogue element of the Foundation, forcing the relocation of many SCPs (the designation given to their contained anomalies) to an unspecified site. A Foundation task force known as Mobile Task Force Epsilon-11, designated Nine-Tailed Fox is deployed shortly thereafter to defend this site from any more breaches in containment.[2]
The player takes the role of D-9341, a Class-D test subject (usually inmates on death row, who have been drafted to work for the SCP Foundation) who is forced along with two other test subjects to perform tests on an SCP known as SCP-173, a concrete statue that can move at high speeds and attack by causing cervical fractures at the base of the skull or strangulation when not in the direct line of sight of a person.[2][6][7]
SCP-096 attacks after the player viewed its face.
During this testing routine, the site's power and door control systems begin to malfunction, allowing SCP-173 to kill the other two test subjects and escape into the ventilation system while, by player control, D-9341 escapes the containment chamber.[2][6] A site-wide broadcast then announces that several SCPs have breached containment, forcing the site to be put under lockdown. The player must then guide D-9341 around the facility while trying to survive many of the escaped SCPs which roam the facility, including SCP-106 (an entity resembling a decaying old man that may travel through matter and which attempts to drag the player into a pocket dimension to kill the player), and SCP-096 (a humanoid creature that will unavoidably chase and kill the player if they view the creature's face, but which is otherwise docile).[6] The player must additionally evade Nine-Tailed Fox soldiers deployed to recapture the SCPs, as they have been ordered to target and kill any stray Class-D personnel. Later in the game, the player encounters SCP-079, a malicious artificial intelligence inhabiting a microcomputer, and learns that it caused the power outage when several Chaos Insurgency spies gave it control over the facility, resulting in the foundation being busy recontaining it. From here SCP-079 will propose that the player reactivates the door control system, allowing SCP-079 to regain control over the doors, in exchange for helping the player escape the facility. If the player re-activates the door control system, SCP-079 will open the doors to two different exits, Gate A and B. From here 4 different endings can be reached.
The first and second endings can be reached by exiting the facility through Gate B. Upon reaching the surface, an alert is sent out stating that SCP-682 (a massive, nearly indestructible, reptilian creature with fast regenerative abilities which the SCP Foundation has attempted to terminate hundreds of times) has broken out of the facility near Gate B and that nuclear warheads, kept in the base as a last-measure containment system, will be detonated in an attempt to destroy it. Shortly after, the warheads are detonated, vaporizing the entire area, including D-9341. At the end screen, a radio transmission will be heard as a radio operative requests the deployment of a task force to scout for remains at ground zero. However, the transmission is cut-off mid-sentence as a large roar is heard, indicating that the nuclear blast was unsuccessful in destroying SCP-682. The second ending occurs if the player had disabled the nuclear warheads while they were inside the facility. Another alert is sent out advising all combat personnel to return to Gate B and deal with SCP-682, with a group of soldiers converging on the player's position. The player is thereby killed as the soldiers open fire. A transmission, after SCP-682 is dealt with, from a security chief orders an investigation as to how D-9341 got past Gate B.
The final two endings are accessed through the alternate exit entitled Gate A. The ending that plays out is dependent on whether or not the player re-contained SCP-106 while inside the facility. Should the player have not performed said task, SCP-106 will attempt to break out at Gate A, shortly before the use of a weapon called an H.I.D (High-Intensity Discharge) Turret is authorized to prevent its escape. The turret fires a concentrated beam of electricity, forcing SCP-106 to retreat due to its sensitivity towards electricity. While this is occurring, the player slips past the commotion in an attempt to escape through a service tunnel, only to be halted by a group of Chaos Insurgency soldiers. The soldiers note that D-9341 'knows too much to let [the Foundation] get [D-9341].' The Insurgency takes him away, and his fate is unknown.
Finally, if the player has contained SCP-106, several task force units will capture D-9341 instead. The end screen plays a recording of a report on D-9341, mentioning his extraordinary luck and ability to overcome any hazardous threats that the containment breach produced; the classification of D-9341 as an SCP subject is also considered.
Development[edit]
The game was originally created by Finnish developer Joonas 'Regalis' Rikkonen.[8] Prior to creating SCP – Containment Breach, Rikkonen had played the game SCP-087 (about a seemingly endless stairwell and a mysterious entity that lurks within) and was impressed at how terrifying the game was given its relatively simple premise. Rikkonen decided to work on his own version, which he released as SCP-087-B; this minigame eventually became so popular that he decided to work on a larger game that included more SCPs. Rikkonen started to design his game in Blitz3D because, in his own words, 'I was too lazy to start learning some other language or engine.'[7] As the game was being designed, Rikkonen decided that the main enemy would be SCP-173 because it was a personal favorite and he also felt that implementing a blink function into the program would make gameplay more interesting.[7]
The game is highly atmospheric, as Rikkonen felt that the best way to create a truly scary game would be to focus on the environment and soundscape, rather than exclusively the monsters. In an interview with Edge magazine, he said:
I think one of the things that makes Containment Breach so scary is that the player is almost never safe, and even the slightest slip can end the game. You have to constantly stay alert for SCP-173, listening for any scraping sounds and carefully looking around when entering a new room. The randomly generated map and randomly placed events are an important part in making CB scary too. No matter how many times you play it, you can never be 100 percent sure what happens next. I’ve also spent a lot of time looking for and making the sounds and music clips for the game. Atmosphere is one of the key elements of a good horror game, and a well made soundscape adds a lot to the atmosphere.[7]
And while Rikkonen found them to be 'a somewhat cheap way of scaring people', he implemented a number of jump scares to 'keep the players on their toes.'[7] He explained, 'When you’re making a game about a creature that charges at you with supernatural speed when you’re not looking at it, you pretty much have to have some jump scares.'[7]
When Rikkonen first started working on the game, he was graduating from upper secondary school. While he enjoyed making games, he had always considered it a mere hobby and a 'pipe dream'. However, after the success of the game, Rikkonen decided to pursue game programming at the University of Turku.
Scp 860 Key
Over the course of its development, SCP – Containment Breach has become the combined effort of its community, relying largely on community-created content for its updates.[9][10]
Between v1.3 and v1.3.11, a group of independent game developers called Third Subdivision Studios assisted Regalis, who was mostly focused on his other game titled Subsurface, which later became Barotrauma. Third Subdivision also created a mod of the game called SCP – Nine-Tailed Fox, which swaps the player's role for that of one of the Nine-Tailed Fox agents.[11]
Following the release of v1.3.11, v1.4 began development, meant to be the final update. After internal conflicts within the development team, a member of Third Subvision Studios was suspended from further working on the game, leading to Third Subvision Studio's withdrawal from the project.[12] Development continued with a vastly reduced team, the plans for 1.4 changing a multitude of times. v1.4 is being developed on a new custom game engine named PGE ('pulsegun engine').[13]
Reception[edit]
The game has received generally positive reviews. Gaming website Rock, Paper, Shotgun said 'It's Warehouse 13 without the quips and the quirks but with a lot more panic, screaming and hiding from creatures made of teeth and wire' adding that 'it has a fairly weak model and texture at the moment but hopefully it’ll turn into a massive collaboration'.[3]Edge magazine gave the game a positive review, calling it an 'indie title made in the low-end Blitz3D engine that casts a cheap-looking creature', but adding it 'somehow manages to be scarier than most recent big-budget horror games combined.'[7]Jay Is Games wrote that while the game was 'not perfect and still a little buggy', it nevertheless 'has some serious moments of inarticulate, squealing terror.'[4] Nicholas Greene of GeekInsider wrote positively of the gameplay, specifically applauding the use of the blink timer. Greene also noted that its 'somewhat dated appearance does absolutely nothing to make it less frightening'.[14] The game was featured on PC Gamer's top 50 best free PC games at the number 22 spot, saying that 'Containment Breach's power is doubled by drawing on the SCP mythos: a set of invented (or are they?) internet stories about horrors and monsters locked up by a shadowy organization'.[15] With the release of version 0.8 in late 2013, Ian Birnbaum of PC Gamer once again reiterated the site's praise for the game, calling it 'excellently scary'.[16]
SCP – Containment Breach's basic formula and assets have been adapted into multiple other games, such as the free Steammultiplayer gameSCP: Secret Laboratory and the (now discontinued) modern interpretation SCP: Unity on the Unity game engine.[17]
References[edit]
- ^Rikkonen, Joonas. 'Releases'. GitHub. Retrieved November 8, 2017.
- ^ abcdeRikkonen, Joonas. 'Info'. SCPCBGame.com. Retrieved November 17, 2016.
- ^ abAdam Smith (April 19, 2012). 'The Eyes Have It: SCP – Containment Breach'. Rock, Paper, Shotgun. Retrieved September 17, 2012.
- ^ ab'SCP – Containment Breach'. Jay Is Games. October 31, 2012. Retrieved November 17, 2016.
- ^'The Eyes Have It: SCP - Containment Breach'. Rock Paper Shotgun. 2012-04-19. Retrieved 2021-03-04.
- ^ abcTheBoringAssGamer (July 2013). 'Cute Little Things – SCP: Containment Breach Review'. Retrieved December 10, 2013.
- ^ abcdefg'SCP Containment Breach: A New Kind of Horror'. Edge Online. Aug 30, 2012. Archived from the original on November 16, 2012.
- ^Diver, Mike (2016). Indie Games: The Complete Introduction to Indie Gaming. Michael O'Mara Books. ISBN9781910552353.
- ^'Collaboration'. Undertow Games Forum. Retrieved January 6, 2021.
- ^'scpcb/Credits.txt'. GitHub. Retrieved January 6, 2021.
- ^PXLSHN (February 23, 2019). '(1.2.4) SCP — Nine Tailed Fox Mod (v0.2.0 in progress again)'. Undertow Games Forum. Retrieved January 6, 2021.
- ^CommanderMark (September 8, 2018). 'A word on 1.4's development and Vane Brain'. Undertow Games Forum. Retrieved January 6, 2021.
- ^Arce, Juan Pablo. 'juanjp600/scpcb: SCP - Containment Breach 1.4'. GitHub. Retrieved January 6, 2021.
- ^Greene, Nicholas (October 16, 2013). 'Weekly Horror Game Review: SCP Containment Breach'. GeekInsider. Retrieved November 17, 2016.
- ^Rich (Sep 21, 2013). 'The 50 Best Free PC Games'. PC Gamer. Retrieved Nov 10, 2013.
- ^Birnbaum, Ian (September 23, 2013). 'Free Indie Horror SCP: Containment Breach Gets a New Update Full of Low-Fi Scares'. PC Gamer. Retrieved November 17, 2016.
- ^'SCP: Unity'. Retrieved January 6, 2021.
External links[edit]
- Official website
Retrieved from 'https://en.wikipedia.org/w/index.php?title=SCP_–_Containment_Breach&oldid=1041354068'
A downloadable game for Windows
---THIS GAME WAS MOSTLY MADE IN 1 DAY ON LIVESTREAM---
ODR-SCP860 is a game based on SCP-860. A blue key that unlocks any door at the location written on its blade. Where it takes you.. Well, that's a different story.
I really enjoyed creating this project and am considering creating a longer more polished game depending on feedback.
Things a full game could include:
*Longer gameplay/more loops
![Scp Containment Breach 860 Scp Containment Breach 860](https://static.wikia.nocookie.net/scpcb_gamepedia/images/b/b8/Guardian_concept.jpg/revision/latest/scale-to-width-down/250?cb=20140801170226)
*Weapon mechanics to try and defend yourself in late game
*Exploration mechanics to allow player to explore what SCP-860 is and what secrets it holds
*Revoiced character with better voice acting
*More flushed out story
Scp Containment Breach 860
*Deeper animation system (ex. player head tracking to player camera)
*More endings
Please leave a comment on things you liked (or things you didn't) and whether you would like to see this as a full game!
Status | Released |
Platforms | Windows |
Release date | May 11, 2020 |
Rating | |
Author | Brit_bii |
Made with | Unreal Engine |
Tags | demo, Horror, scp, Short, Singleplayer, Unreal Engine |
Average session | A few seconds |
Inputs | Keyboard, Mouse |
Download
Click download now to get access to the following files:
Version 2
Development log
- Dev Live Streams This Weekend!May 20, 2020
- Bug Fix Coming Shortly!!!May 14, 2020
Log in with itch.io to leave a comment.
First game played in this video and heck.. Wasn't it beautiful?? Just felt bad about the random breaks it had by looking at certain spots, which was kinda annoying to be honest.. Still, Good job on this one!
This Demo definitely has plenty of potential to be a great game. For the next update, please if you could, make spatial audio be tolerable for headphone users? RIP my hears when the BIG BOY gets close. Overall, good time for a demo!
Pour les Francophones !
SCP 860 is a blue key that can open any door but takes you to {REDACTED}. Will this little blue key bring us good fortune, or take us to an unsavory demise?
This game was super fun, hope to see it become a finished product!
After the second run, the game bugs out and severely drops in framerate to the point where it's unplayable.
Thank you for letting me know this. I'll add it to the list to fix in this next patch.
I really dig the models and the atmosphere, which are amazing, especially the forest. You really did a great job on the models part. But you kinda forgot it is listed in the official SCP Foundation that there is a blueish fog, and you changed it to frighten a player later on, but to me it was anticlimactic.
Scp 860 1
I don't mean to be harsh, but I was met with a bug in my first playtrough, and when replayed properly I was a little disappointed by the SCP noises.
Let me tell you what I mean. The bug was that I started with no sound, so I had no idea there was even a narrator. I walk in, and I get an obstacle. I try to walk around it, and after bumping into invisible walls and wandering for about a minute I make it to the end of forest 1. I go to futher, and my game suddenly ended, which was, that I didn't hear it, of course.
These fake bear noises were quite unfitting. Check this official page for reference, since it is listed in the actual wiki what sounds it makes:
I like how you animated and thought up a model, which was surprising and uncanny (which scares me out of my chair). I didn't properly see it in the second playtrough, there was a large thing clipping into me so I had to replay in order to see it.
Edit: I forgot to list that the menu music sounds like something from an mmorpg, and it took the immersion away.
Thanks for the feedback on the game! I'm glad you shared your criticisms. The game can't grow without it.
As far as the fog goes, if you look in document iv you'll notice that the fog is a red tint when subject 1 is in 860-1. There are some original things that I have changed, (like the monster, which is never visually described beyond a paw, and audio was never described past a roar. [I realize this roar that is currently in game is not ideal, and will be replaced later]) but overall the final version of the game will MOSTLY adhear to the Foundation Wiki for those 4 explorations. There will be some changes I make for creative control. (SCP containment breach did this as well) But the goal is to more adhear to the documents for the demo. Thanks again for your feedback and I'll definitely be taking it all into consideration for the future of the demo and the final game as it takes shape.
Fearagen,
Thank you for giving the game a try! And also, thanks for letting me know about your performance issues. Would you be able to drop your specs? I'll be adding graphics options soon but in the current build the game is running on almost completely maxed settings. That may contribute to the lag. Keep an eye out for future dev streams and updates to the game. The demo has more to come before it splits to the full game!
Absolutely! the game was built on a 5700XT, 32gb RAM, and a Ryzen 7 1800x. So given that I'm not surprised your results. That being said, I want to fix it.
Scp 860 Door Code
I should be doing a bunch of work this weekend on the demo to bring it in line with the quality I expect for the final game. I'll aim to add settings in that update!
Very Short, but really enjoyed it. Hope you continue creating this game. The door could literally lead to anywhere.
Good game, very short, I want to see more progress, I want you to help me and subscribe to my channel: https://www.youtube.com/channel/UC7Ze0stcmF5zKGiRwGj2RJA?sub_confirmation=1
Google chrome download not working. Item #: SCP-860
Object Class: Safe
Special Containment Procedures: SCP-860 is to be contained in a small wooden box in a vault at Sector-██. By itself, the object is inert, and no further containment procedures are needed.
Description: SCP-860 is a dark blue key of unremarkable shape. At seemingly random intervals of time, a series of numbers, later found to be UTM coordinates, will appear on the key's blade. In the time SCP-860 has spent under containment, the numbers have changed three times, giving the coordinates for ██████ (Germany), ██████ (England), and Site-██.
SCP-860 can fit in any door lock that requires a key located in the area of the given coordinates, and will function identically to the correct key for that lock. SCP-860 only works on door locks, and only if they are attached to a door; it will not work on any other type of locking device.
When SCP-860 is used to unlock and open a door, the door does not lead to its usual destination. Instead, it opens into a small forest clearing centered on an 80 cm wide footpath, designated SCP-860-1. Every observation of this grove has noted the presence of blue-colored mist.
SCP-860-1
As soon as any person enters SCP-860-1, the door automatically closes. From inside SCP-860-1, the door appears attached to an infinite concrete wall, and is locked. No attempts to break the door from outside, with personnel inside SCP-860-1, have been successful. Attempts to break the door from inside SCP-860-1 have resulted in [REDACTED]. See Document 860-III for more details.
The trail inside SCP-860-1 usually leads to another door attached to another infinite concrete wall. This second door leads to the normal destination room of the door on which SCP-860 was used.
A number of other anomalous events have been reported by personnel conducting explorations of SCP-860-1. These are explained in more detail in Documents 860-I through 860-IV.
Following the events of Exploration IV (described in Document 860-IV), only level 4 personnel may perform tests on SCP-860.
Incident 860-██-12: On ██/██/████, ██ days after Exploration IV, SCP-860 was found on Dr. ███'s office table, ████ m from its containment unit. The item's containment locker had not been opened. Video surveillance from ██:██ AM shows the key suddenly materializing on top of the table. It is currently unknown how or why SCP-860 was moved. The incident had a profound effect on Dr. ███. Psychiatric evaluation is recommended.
Addendum: Below are the transcripts of Explorations I - IV. Level 2 personnel and above may access Documents 860-I and II. Only level 4 personnel and above may access Document 860-III and IV.
This game prototype is really good so far! I would definitely like to see a full game for this! Great job!
Would love to play more of this, please keep making! :D
Here's my gameplay of it, in case you're interested in that sort of thing! :)
Here's my gameplay of it, in case you're interested in that sort of thing! :)
Amazing efficiency notwithstanding the high GPU stress in the in-game bedroom. Impressive work! 10 hours 32 minutes left watching your livestream VOD. :D
Glad to hear you enjoyed it! The mirrors are the biggest issue in the bedroom right now. The VOD goes through most of the development. There came a certain point I had to call it quits on the stream.
I like that the character talks. few games on itchio have that
That's something I'll take into consideration as I look into full development. Thanks for your feedback and playing the game!
Amaizing game, I really enjoyed it. Great graphics and tension when the hulking beats makes the ground tremble and when it picks up the phase. Got that tickely/cramping feeling in my gut as it came for me. I see that you have a passion for SCP games. I know another developer who has made some great games as well, his name is Devy_Games (https://devy-games.itch.io/a-hole-to-another-place-scp-1437). He is also very talented and seem to have a passion for SCP games. If you would like too, I think you and him working together could make an absolute masterpiece of an SCP game. I think you should check him out and consider it. Anyway, fantastic game, can not wait for future updates and new games from you, and yes, for gods sake, please complete this game! :D
Thanks for the feedback and I'm very glad to hear you enjoyed it! I'll keep this page up to date on progress with development! I'll have to look into Devy_Games, sounds interesting!
Hey graphics is beautiful , very nice short demo :)